Facility Stats and Balance
Core stats, seasons, the GGP economy and the proposed stat foundation for the Facility.
Maintained by Gameplay Balance. Source:
balance/stat-foundation-v3.md. Tags: CONFIRMED = C confirmed · Proposed, not live = Gameplay Balance draft, not confirmed by C.
Confirmed — CONFIRMED
- IQ starts at 42; the target is 69; a monthly Avatar crown.
- CONFIRMED by C (2026-10-22): at month rollover only the crowned Avatar's IQ and progress reset, plus the chaos meter. Everyone else keeps their IQ, levels, items, GGP and buffs. (Diablo-style seasons.)
- LIVE ✓ (e69312f): only the Avatar's IQ and progress and the chaos meter reset; reported by Leveling Mechanics.
- CONFIRMED by C (2026-10-23, 5:38 AM PT; relayed by Gameplay Balance and Leveling Mechanics):
- Talent points are banked until Bimbo paths exist, then everyone gets a free respec.
- IQ Lock (Hold Still): 6.9 Arousal (Bimbo class resource, not heat); full freeze of passive IQ drift; nth use in a month lasts up to 6.9h × 0.69^(n-1), rolled at 50–100%; 24h cooldown; use count resets monthly; max 1h in the last 24h before rollover. Crown Rating keeps accruing; crowning, the Avatar reset, month close, PvP and chaos IQ changes apply through a lock.
- Heat never lengthens a lock. Keep It Warm's heat bonus boosts potency only.
- Correction (LIVE IN CODE (
e8da00e), reported by Leveling Mechanics; reported as C's decision, 6:02 AM PT): there is no 6.9/month bonus IQ cap anywhere. Seduce siphon is uncapped. - Seduce: 25% of the target's gains toward 69 go to the Bimbo; 1h, 24h cooldown; one target at a time, same target at most once per 7 days; PvE players immune; losses are not siphoned. LIVE ✓ (32aa076).
- LIVE ✓ (48b03f4): the IQ Lock cost, duration, cooldown and rollover cap are live in lady-bambis-elysium
48b03f4and match the confirmed rules. - Keep It Warm's heat bonus is +0–20% potency only (LIVE ✓
48b03f4). - LIVE ✓ (5421a4d): crowning, the Avatar reset, month close, PvP and chaos IQ changes apply through a lock, matching C's rule (confirmed 2026-10-23, reaffirmed 5:51 AM PT).
- IQ Lock can't be used during Trigger Me, during another lock, or while holding 69 (LIVE ✓
48b03f4). - Arousal placeholder — Proposed, not live / pending C: starts at 6.9, +6.9 a day, max 69.
- Heat keeps decimals (LIVE IN CODE,
11dc27f). - Core attributes: Allure, Devotion, Suggestibility.
- Free accounts have a soft GGP earn taper.
- Votes cost 1 GGP each.
Character v1 formulas — LIVE IN CODE (e77568a)
Live in code, not confirmed by C. See Facility Character.
- Effective points: E = n / (1 + n/25); the class's primary attribute counts double.
- Persuasion = 0.6·Cha + 0.4·Sparkle.
- Max Integrity = 100 + 10·Sta; regen = 1 + 0.2·Sta.
- Resist = 1.5·Wil (max 50).
- CDR = 1.2·Haste (max 40).
- Luck find = 1.5·Luck.
- Hit = 0.8·Grace (max 30); dodge = 0.3·Grace (max 15).
- Respec costs exactly 6.9 Diamonds. Diamonds buy only respecs and renames, and support decimals (LIVE IN CODE (
5db0891), reported by Leveling Mechanics).
Class balance — LIVE IN CODE (715949a), reported C-approved
- Chaos Agent alignment bonus is capped at chaos 100 and applies to attacks only.
- Mutant gets +0.5 attribute points per 3 days, lifetime cap +5.
- Potency floor of 0.9 at high chaos for Bimbo, Devotee, Krill Whisperer and Alchemist.
- Anti-dogpile: max 3 Direct hits per target per hour, then 6h immunity. LIVE IN CODE (
3752891), reported by Leveling Mechanics. (Replaces the earlier leader-protection wording; the 50% per-target siphon cap is removed — siphon is uncapped.) - Idle free players get a small daily pull toward 69, applied on their next load.
Class abilities — LIVE IN CODE (3752891)
reported by Leveling Mechanics.
- Resource refill per hour: Faith 5, Brine 4, Mischief 3, Drops 0.25, Bandwidth 23, Glamour 4. Arousal stays a placeholder — Proposed, not live / pending C: starts at 6.9, +6.9 a day, max 69.
- Integrity: Regular hits drain it. At 0 you're Vulnerable and take full Direct damage; Vulnerable clears at 20% Integrity. Direct damage is halved while you still have Integrity.
- Anti-dogpile: max 3 Direct hits per target per hour, then 6h immunity (replaces the earlier wording).
- Ability IQ steps are 0.69. Base cooldown 4h, reduced by Haste.
- Karma: max 3 + 1 per rank; dodge 25% + 10% per rank.
- PvP opt-out exists; heals still reach opted-out players.
- Mischief Toll: 0.069 per rank.
- Glitch: 3 rolls, 1h Overload.
- Alchemist Everything Nice chance: 0.2 + 0.01×Luck + 0.1×rank.
- Chaos Scan: free and talent-gated; can't target PvE-only players. Exact values at chaos ≥69, rounded to 10 below that.
- Rankings show class icons and a Vulnerable marker, with filters for class and for active in the last 24h.
Crown Rating — LIVE IN CODE (6df617b), placeholder values, reported by Leveling Mechanics
- 10 per crown.
- +1 per step toward 69 given to another player.
- +2 per landed Charm.
- Tiers: Bronze, Silver at 10, Gold at 50, Diamond at 150.
- Keeps accruing while IQ-locked (CONFIRMED by C, 2026-10-23).
Stat foundation — Proposed, not live
- PvE toggle: on re-entry, IQ is randomized within 0–42 or 95–136.9.
- Diminishing returns: E = P × 69 / (69 + P), capped at 34.5.
- Composure 0–100, like health ("Back in the Pod" at 0).
- Heat 0–137, like mana.
- Conviction cap 30.
- Secondary stats.
Loot — Proposed, not live
- Point budgets by rarity: Common 2–4, Uncommon 4–7, Rare 7–11, Epic 11–15, Legendary 15–20.
- Rolls scaled by roll × (0.4 + 0.6 · ilvl / 69).
- Level requirement floor(0.8 · ilvl).
IQ pacing — Proposed, not live
- Core pull K = 0.16. (The proposed 6.9/month non-core IQ cap is withdrawn: no monthly bonus IQ cap anywhere,
e8da00e.) - Streak grace: 1 day per 7.
- Month-close nudge ±0.4.
- Catch-up up to +50%.
- A daily IQ cap.
- Story gives 0 IQ and 0 GGP.
Economy — Proposed, not live
- GGP taper 60 / 120 (free accounts 100 / 200); the 690 cap and stipend of 3 unchanged.
- Escalating votes.
- GGP sinks, with a 5% auction fee.
- Shrimp about 30 GGP a day.
- Anti-pooling.
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